
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 93įML: MCP v9.05 FML v7. Does not work in single player when not playing. Note: Applying a redstone signal will cause it to not function. This will allow crops to grow, machines to work, and other things to function (even across dimensions). Memory: 403967816 bytes (385 MB) / 961019904 bytes (916 MB) up to 1908932608 bytes (1820 MB)ĪABB Pool Size: 0 (0 bytes 0 MB) allocated, 0 (0 bytes 0 MB) used It keeps chunks of the world loaded even when a player is far enough away that the chunk should unload. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Java Version: 1.7.0_45, Oracle Corporation Cheats: falseĪt $2.run(MinecraftServer.java:685) Level game mode: Game mode: survival (ID 0). Level weather: Rain time: 65394 (now: false), thunder time: 52603 (now: false) Level generator: ID 04 - BIOMESOP, ver 0.
MINEFACTORY RELOADED CHUNK LOADER ID CODE
: Ticking block entityĪt .dropStackInAir(UtilInventory.java:388)Īt .dropStackInAir(UtilInventory.java:326)Īt .dropStackInAir(UtilInventory.java:322)Īt .dropStack(UtilInventory.java:277)Īt .dropStack(UtilInventory.java:219)Īt .TileEntityFactoryInventory.doDrop(TileEntityFactoryInventory.java:255)Īt .TileEntityHarvester.activateMachine(TileEntityHarvester.java:199)Īt .TileEntityFactoryPowered.func_145845_h(TileEntityFactoryPowered.java:109)Īt .func_72939_s(World.java:1939)Īt .func_72939_s(WorldServer.java:489)Īt .func_71190_q(MinecraftServer.java:636)Īt .DedicatedServer.func_71190_q(DedicatedServer.java:334)Īt .func_71217_p(MinecraftServer.java:547)Īt .run(MinecraftServer.java:427)Īt $2.run(MinecraftServer.java:685) A detailed walkthrough of the error, its code path and all known details is as follows: The user in question claims the last thing they did is place a plastic tank, if the chunk is loaded for any reason, it crashes with the following crashlog: Running a server, so unfortunately did not see the exact set of actions that caused this.
